The following values are to be used when editing objects. All values that are listed as unused should be filled with a 0. To see lists for the specific values of such things as Spells, weapon types, liquid types; as well as comments on specific values for certain object types, click here. |
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Value0 | Unused | Value0 | Level | |||
Value1 | Unused | Value1 | Spell Number | |||
Value2 | Hours of light left | Value2 | Spell Number | |||
Value3 | Unused | Value3 | Spell Number | |||
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Value0 | Level | Value0 | Level | |||
Value1 | Max Charges | Value1 | Max Charges | |||
Value2 | Current Charges | Value2 | Current Charges | |||
Value3 | Spell Number | Value3 | Spell Number | |||
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Value0 | Spell Affects | Value0 | 0 | |||
Value1 | 0 | Value1 | 0 | |||
Value2 | 0 | Value2 | 0 | |||
Value3 | Weapon Type | Value3 | 0 | |||
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Value0 | Unused | Value0 | Level | |||
Value1 | Unused | Value1 | Spell Number | |||
Value2 | Unused | Value2 | Spell Number | |||
Value3 | Spell Affects | Value3 | Spell Number | |||
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Value0 | Unused | Value0 | Unused | |||
Value1 | Unused | Value1 | Unused | |||
Value2 | Unused | Value2 | Unused | |||
Value3 | Unused | Value3 | Unused | |||
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Value0 | Weight Capacity | Value0 | Capacity | |||
Value1 | Flags | Value1 | Current Quantity | |||
Value2 | Key Vnum | Value2 | Liquid Type | |||
Value3 | Unused | Value3 | 0 | |||
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Value0 | Unused | Value0 | Hours Full | |||
Value1 | Unused | Value1 | Unused | |||
Value2 | Unused | Value2 | Unused | |||
Value3 | Unused | Value3 | 0 | |||
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Value0 | Unused | Value0 | Unused | |||
Value1 | Unused | Value1 | Unused | |||
Value2 | Unused | Value2 | Unused | |||
Value3 | Unused | Value3 | Unused | |||
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Value0 | Level | Value0 | Destination Vnum | |||
Value1 | Spell Number | Value1 | Current Value | |||
Value2 | Spell Number | Value2 | Max Value | |||
Value3 | Spell Number | Value3 | Origin Vnum | |||
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Value0 | 0 | Value0 | Unused | |||
Value1 | 0 | Value1 | Unused | |||
Value2 | 0 | Value2 | Unused | |||
Value3 | 0 | Value3 | Damage | |||
Back to the object flags page. |