This section contains numeric values for the value0-value1 of certain objects. It also contains important trivial comments about certain object values. |
Weapon Types
Slice | 01 | Pound | 07 |
Stab | 02 | Crush | 08 |
Slash | 03 | Grep | 09 |
Whip | 04 | Bite | 10 |
Claw | 05 | Pierce | 11 |
Blast | 06 | Suction | 12 |
There are also values for hitting (00) and chopping (13). However the code for chopping weapons is either no longer supported or bugged. I do not recomend making weapons that use the hitting weapontype due to the fact that the results are not known. |
"Defensive" Spell Affects for Weapons
Infravision | 1000 | Sanctuary | 8000 |
See Invis | 2000 | Sneak | 9000 |
Fly | 3000 | Shock Shield | 10000 |
Darkness (Blind) | 4000 | Fire Shield | 11000 |
Invisibility | 5000 | Ice Shield | 12000 |
Passdoor | 6000 | Acid Shield | 13000 |
Protection | 7000 |
"Offensive" Spell Affects for Weapons
Acid Blast | 1 | Energy Drain | 34 |
Blindness | 4 | Faerie Fire | 35 |
Burning Hands | 5 | Fireball | 37 |
Cause Critical | 7 | Flame Strike | 38 |
Cause Light | 8 | Harm | 42 |
Cause Serious | 9 | Lightning | 48 |
Chill Touch | 12 | Magic Missile | 50 |
Color Spray | 13 | Poison | 53 |
Curse | 24 | Shocking Grasp | 59 |
Dispel Evil | 30 | Weaken | 65 |
Dispel Magic | 31 | High Explosive | 79 |
"Offensive" and "Defensive" spells can be added together by adding the numbers for the respective spells together. For example, a soulblade has a value0 of 13034 (Acid shield + Energy Drain). |
Spell Affects for Armour
Infravision | 1 | Sanctuary | 8 |
See Invis | 2 | Sneak | 9 |
Fly | 3 | Shock Shield | 10 |
Darkness (Blind) | 4 | Fire Shield | 11 |
Invisibility | 5 | Ice Shield | 12 |
Passdoor | 6 | Acid Shield | 13 |
Protection | 7 |
If value3 for drink containers or food is a value other than 0, then
they will be poisoned. Value2's for drink containers: 0 water, 13 blood,
and if you want to get creative 7 is firebreather. There are other liquid
types, but MZF should set this correctly.
Value1's for containers: 1 closeable, 2 pickproof, 4 closed, and 8 locked. You may use more than one effect by adding the numbers together. If you set the value2 of the container to -1 it will be unlockable. Be careful when setting value1 and value2 if you don't want the container to be lockable. If there is anything I've left out, please email me: azazel@mudder.net |
Back to the Values Page. |