A simple area by Mute:
# AREA MUTE Castle
of Mithras~
# HELPS
#MOBILES
#9900
Mithras~
Mithras the necromancer~
a figure wearing dark robes observes you
~
A small figure wearing plain dark robes
watches you closely, whilst appearing to
ignore you completely. An aura of hidden
power seems to surround him.
~
2|64 8|32|512 -750 S
15 0 0 0d0+0 0d0+0
0 0
8 8 1
#9901
skeleton~
a skeleton~
a rickety skeleton wanders around
~
It appears to ignore you.
~
64 512 0 S
10 0 0 0d0+0 0d0+0
0 0
8 8 0
#0
#OBJECTS
#9900
sword~
a rusty sword~
A rusty sword rests here.~
~
5 64 1|8192
0 1 6 3
5 0 0
A
18 -2
A
19 2
#9901
rusty chain mail chainmail~
a suit of rusty chainmail~
Some rusty armour has been discarded here.~
~
9 0 1|8
0 1 6 11
5 0 0
A
17 5
A
2 -1
#9902
ring power~
the ring of power~
a small brass ring rests here~
~
9 2|32 1|2
0 1 6 11
5 0 0
A
24 -5
A
17 -20
A
12 50
E
brass ring~
This ancient ring seems to hum
with magical power. There is writing
on the inside, but you are unable to
decipher it.~
#0
#ROOMS
#9900
Before the Castle~
Ahead of you stands a small castle, its
gates closed.
~
0 0 1
D0
~
~
0 -1 9901
E
fort tower keep castle~
A smallish round fort. Large square
blocks of stone form its walls, and
an impressive looking gate seems
well made.~
E
entrance door portcullis gate~
Heavy oak timbers have been reinforced
with thick iron bands and rivets. It
seems to be quite solidly built.
~
S
#9901
Castle Courtyard~
The sun shines quite brightly in this
courtyard. To the north is the main
keep, and to the west are some stables.
To your east you can see a training
ground for the castle guard, long unused,
and what seems to be barracks and other
outhouses beyond.
~
0 0 1
D2
~
~
0 -1 9900
S
#0
#RESETS
*
M 1 9901 2 9901 a skeleton to Castle Courtyard
E 1 9901 100 5
E 1 9900 100 16
*
M 1 9900 1 9901 Mithras the necromancer to Castle
Courtyard
E 1 9902 100 1
S
#SPECIALS
M 9900 spec_cast_mage Mithras the necromancer
S
#$ |