This section will cover objects and the values and special affects which can be set on them. Just remember not every object has to have extra or special powers. |
#Object
Line 2 is the objects name, which is used in commands to identify the object. Line 3 is the 'short description', and is used by the 'act' function
to identify the object.
Line 4 is the 'long description', this is what the player sees when
the object is visible
Line 5 is just a tilde '~', as this value is not used in Vampire Wars. Line 6 is the item type, extra-flags and wear-flags. Line 7 are value0, value1, value2, value3.
These values depend on the
item type
Line 8 is the objects wieght, cost, and rent value. VW does not use
the rent system
Line 9 is the apply type, the value
in the field below is added to the attribute identified
Line 10 is the attribute to be modified, and the value it will be changed
by.
Athough not shown in the example above an object may also have an E(xtra)
field
|
Back to planning
.
Back to overview . |